SensScale.
120+ VERIFIED GAME ENGINES • ZERO LATENCY

One sensitivity.
Every game.

A precision-tuned sensitivity converter for players who don't compromise on muscle memory. Match your in-game yaw scaling wherever you play.

Valorant to CS2 converter ↗ Explore Pro Vault (24+ Champions) ↗ Browse 120+ Directory ↗

CONVERTER COCKPIT

Sub-pixel 0.000001° engine camera parity

DYNAMIC DEEP LINK: ACTIVE
01 Source game Unreal Engine 4
Valorant
Yaw: 0.070°
Sensor Counts
DPI
02 Target game Source 2
Counter-Strike 2
Target Sensitivity Yaw: 0.022°
1.114
Target DPI:
eDPI (Sens × DPI) 280
RATIO SCALING 3.1818x
EST. INCHES / 360° 18.4"
CALIBRATION DRILL

Reflex Lock // 30-Second Micro Aim & Reflex Calibration

Warm up your muscle memory and test click latency before queueing competitive ranked.

[30s TIMER] [INSTANT LATENCY] [ACCURACY TRACKER]
[ LAUNCH 30S REFLEX TEST → ] Zero latency • Synthesized Web Audio
TIER-1 TRENDING ESPORTS

Trending Games Quick-Intake

Click any title to load into the conversion cockpit and calibrate your telemetry.

[ VIEW ALL 120+ DIRECTORY → ]
[PHYSICAL TRIP METRICS]

Know your real-world aim.

Physical desktop distance needed to execute a 360-degree rotation. The universal benchmark unaffected by engine camera yaw.

Rotational Distance
46.7 cm
CALIPER PROFILE Arm Aimer (Low Sens)
46.7 cm
10cm 20cm 30cm 40cm 50cm 60cm 70cm+
Small <25 cm
Medium 32 cm
Large 45 cm
Deskmat 50 cm+
OPTIMAL SURFACE SIZING ADVISOR
Recommended pad: SteelSeries QcK Heavy (450x400mm)
SURFACE AREA: LARGE / XL
[DOCUMENTATION & FAQ]

Better aim starts with understanding.

Everything you need to know about game engine rotational scaling, m_yaw constants, and camera angles.

Most 3D game engines treat mouse movement as counts (dots). Each count rotates your in-game camera by a fixed angle defined by the engine yaw constant. For instance, CS2 uses 0.022° per count, Valorant uses 0.070°, and Overwatch 2 uses 0.0066°. SensScale uses exact mathematical parity: Target Sens = Source Sens × (Source Yaw / Target Yaw) × (Source DPI / Target DPI).
After clicking [Copy Sensitivity], open your target game settings. In games like CS2, you can also paste into the console via sensitivity [value] or directly into your autoexec.cfg. For Unreal Engine games like Valorant, paste directly into the in-game sensitivity field.
eDPI is calculated as Sensitivity × DPI, but because every game engine applies a completely different base yaw multiplier, 280 eDPI in Valorant equals roughly 890 eDPI in CS2. The only true engine-agnostic metric is cm/360°.
[INSTANT TRANSFERS]

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ENGINE CALIBRATION: SOURCE 2, UE4, UE5, BLIZZARD, ID TECH 7, FROSTBITE